Read information about a specific part. Not all information works on every system.




Read out all possible information that Unreal provides.




Reading all drives and the corresponding size information. Name is the drive letter on Windows.




The CPU, GPU, RAM and VRAM utilization is executed in the background via Powershell (Windows) commands.
It can take 1 - 2 seconds until the values are read out. Therefore, this runs asynchronously via events.
If you do not stop the process, the values will be updated about once per second.
Here is an example with an async event that exists since version 1.1.




In this example, in version 1.0, the prorcess is started and an event is fired after the process has run once. After that the process is stopped. The values can now be read.




That' s how you create delegate events in Unreal.